In this series you will learn how to create a master material with vertex painting enabled. We will setup a percentile based vert painting system that will give us maximum control over painting liquid puddles.
This series includes all of the meshes need for baking new maps. (Low poly, High poly .obj, and the original maya scene.)
You will also get all 6 of the maps used in the creation of our master material.
Nearly 2 hours of video tutorials will include lessons on the following:
Basic Lighting Environment setup
Basic albedo, normal, and roughness lerp using vert painting for alpha
Understanding vertex color node
Explanation of lerps and how to use them
Liquid opacity setup
Understanding Fresnel ops
Elaborating on vertex paint setup
Introduction to wet-map function
Normal map intensity